Graduate Courses
More course descriptions will be posted soon.
EDT  531 STEAM Education: Foundations
In this course participants will learn about STEAM principles, concepts and skills
                     for Science, Technology, Engineering, Art and Math education. Participants will begin
                     to explore the use of STEAM tools within the curriculum and examine the research behind
                     STEAM pedagogy. Participants will look at different fields and areas of business and
                     industry to see how STEAM skills are being applied to real world situations, careers
                     and fields. The culminating activity for this course is to analyze a field which relies
                     heavily on STEAM skills and adapt an activity for the classroom that prepares students
                     for these challenges. This course includes online flexible synchronous meetings.
EDT 532 STEAM Education: Educational Best Practices
In this course participants will begin to utilize STEAM tools and apply them within
                     their own educational environment. They will adapt existing lessons and activities
                     to reflect STEAM tools, principles and ideologies, developing a strong understanding
                     of STEAM pedagogy within instructional practice. Participants will explore web based
                     STEAM tools for education and understand how to apply those tools to their classroom.
                     This course includes online flexible synchronous meetings. EDT 531 is a prerequisite
                     for this course.
EDT 533 STEAM Education: Curriculum Integration
In this course participants will learn how to fully integrate STEAM tools and leverage
                     best practices into their curriculum. Participants will develop an extensive integration
                     plan for a specific learning environment and associated curriculum. Participants will
                     align STEAM best practices, pedagogy, 21-century skills and their own research to
                     develop an integration plan that outlines a cohesive STEAM learning experience. The
                     culmination of this course and program will be the delivery of part of this integration
                     plan in their educational environment and presentation of the overall integration
                     plan to peers. This course includes online flexible synchronous meetings. EDT 531
                     and EDT 532 are prerequisites for this course.EDT 533 - STEAM Education: Curriculum
                     Integration
EDT 541 Digital Wellness and Education
In this course, students will take a step back and look at how Technology affects
                     our overall wellness and state of mind. Technology drives our every move in this fast
                     paced society. Everywhere you look, our youth is connected to a device and has access
                     to unlimited information. This course explores the use of technology among the younger
                     generation and examines the impact emotionally and physically. Students will research
                     policy and practices to help create a life, technology balance and show educators
                     how to develop techniques to help students become more mindful and well rounded in
                     this technology saturated living environment. By the end of this
course, students will have developed multiple techniques and strategies essential
                     for balancing wellness, mindfulness, and technology into K-12 classroom curriculum.
EDT 544 Empowering All Learners Through Educational Technology
In this course participants will learn to integrate educational technology tools and
                     applications, explore best practices, strategies and methods to help support needs
                     of all student populations. Participants will plan, design and deliver a teacher centered
                     educational technology workshop focused on leveraging technology to enhance curriculum
                     and engage all student groups including special needs, ELLs ( English Language Learners),
                     at-risk students and gifted and talented students. By the end of the course, participants
                     will be able to fully understand how to harness the power of technology and engage
                     all learner, so they reach their highest potential.
